#art
- if you want your art to be compelling it can help to embrace the dominant parts of life we're already familiar with. most modern humans are familiar with the omnipresence of the internet, advertising, and routines like work or school. but there is a bit of a dearth of narrative media that embraces these aspects in a recognizable way, an underserved aesthetic hole that could be filled by some enterprising creatives.

theres something charming about artists who express disdain or even outright hatred for their own work. it usually speaks to a restless and relentless pursuit of perfection. its even funnier when the piece they finally do claim as their magnum opus isnt as well received as the ones they spat on.
but these guys are a dying breed. most of the art that reaches me is so thoroughly captured by commercial interests that the artists have to play a dual role as their own cheerleader, going on press tours to promote their own work at the behest of the publisher/studio/label. and even long after thats over, you dont want to harm the image of anything your publisher/studio/label has continued stake in, lest you harm your professional relationship and get blacklisted or whatever.
these days its pretty difficult to get actors to say “that movie i was in was trash”, or authors to say “that book wasn’t my finest moment”, or musicians to say “i hate my second album”. which is a real shame. i bet theyd love to speak their entire authentic opinions about their own body of work.
Mo Meta Mo Betta
fictional narratives are cool but there's something extra gripping about narrative nonfiction featuring real humans. if your art is sufficiently interactive and attractive, it has the chance to spawn a diffusely authored metanarrative that sits on top of the original narrative and generates even more compelling stories.